Trap
NormalW Nebula Meteorite
View:
3493
Change all face-down monsters on the field to face-up Defense Position. During the End Phase this turn, change all face-up LIGHT Reptile-Type monsters you control to face-down Defense Position, then draw 1 card for each. After that, you can Special Summon 1 Level 7 or higher LIGHT Reptile-Type monster from your Deck.
W Nebula Meteorite — Power Evaluation
Final Score: 45 ± 10 · Confidence: Medium
- Intrinsic: 44.3 · Deck: 46.1 · Meta: provisional
- Primary role: Utility · Secondary: Searcher/Tutor
Why it scores here
W Nebula Meteorite is a Trap, so it converts nothing into a body and earns no material credit. Its value is conditional: it draws 1 card per face-up LIGHT Reptile flipped to Defense, and it can Special Summon a Level 7+ LIGHT Reptile from the Deck, so the payoff depends on how many LIGHT Reptiles are on board. The score rests on deck evidence (3 copies in 16 of 19 decks, mostly Cancer), not on power, and the absence of combo and guide data keeps the combo and synergy terms low. Nothing in the evidence suggests high stats earned points here.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 55 | Run at 3 copies in 16 of 19 sampled decks, so it is consistently drawable, but no searcher or combo route is recorded (observed, inferred). |
| Combo & Conversion | 45 | The text gives a draw-plus-Deck-Special-Summon chain gated on LIGHT Reptiles, but no recorded board shows it (inferred from text). |
| Resource Economy | 55 | Draws 1 per LIGHT Reptile flipped, and the Deck Special Summon is free card-neutral value; the draw count depends on board state (verified text, inferred magnitude). |
| Effect & Interaction | 25 | Flips face-down monsters to face-up Defense, which is weak disruption; it has no negation or removal (verified text). |
| Material Utility | 0 | A Trap card cannot be used as material and has no body (verified card type). |
| Resilience & Flexibility | 35 | No recorded resilience data; as a Trap it is exposed to standard trap-negation interaction (inferred). |
| Deck-Building Efficiency | 60 | Clean 3-copy run with no garnet or lock recorded in 16 of 19 decks, though its value needs LIGHT Reptile support (observed, inferred). |
Calculation
Weight profile: 0.7 Utility + 0.3 Searcher/Tutor. Intrinsic ≈ 44.3, Deck ≈ 46.1, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Consistently run at 3 copies across 16 of 19 sampled decks
- Draws per LIGHT Reptile flipped and can Special Summon a Level 7+ LIGHT Reptile from the Deck
- Clean deck slot with no recorded garnet or lock
Weaknesses
- Trap card with no material or body value
- Conditional payoff that depends on LIGHT Reptiles on board
- No combo or guide evidence to confirm a real board conversion
- Weak disruption: flips monsters to Defense without negation or removal
Counters / choke points
- Generic trap negation (inferred; no specific counter cards in evidence)
Best use
Utility: LIGHT Reptile draw plus Deck Special Summon. Decks: Cancer, Ogdoadic/Abhyss, Worm. Suggested copies: 3.
Evidence & gaps
- Verified: Trap card with the stated effect text; Formats: TCG, OCG, MasterDuel, DuelLinks; 19 sampled decks, 3 copies in 16 of them; Cancer archetype in 12 of 19 decks; 6 distinct archetypes
- Observed: Top partners co-occur in 9 to 17 of 19 decks; Gameplay type 7 in 14 of 19 decks
- Inferred: Draw count depends on LIGHT Reptiles on board; Accessibility is live in hand as a Trap, with no searcher recorded; Trap-negation exposure
- Data gaps: no combos supplied: combo conversion is text-only inference no guides supplied no banlist token: assumed 3 copies (unlimited) no usage statistics (StatisticsCard): inclusion inferred from the deck sample only no rulings supplied for the End Phase / this-turn timing






